10 REM  FIGHTER COMMAND 
20 REM  BY RICHARD PORTER 
30 REM  INSTRUCTIONS 
40 CALL CLEAR
50 PRINT "       FIGHTER COMMAND"
60 PRINT
70 PRINT
80 PRINT "The enemy aircraft are      approachng and you have beenordered to clear them from  the sky."
90 PRINT
100 PRINT "Weather, orders, your       tactics and luck will all   play their part in this     deadly dogfight."
110 PRINT
120 PRINT "The number in the lower leftof the screen will tell you how far you may move."
130 PRINT
140 PRINT "A 6 signals clearance to    takeoff if you have planes  waiting. Choose runway 1, 2 or 3."
150 PRINT
160 PRINT "        PRESS SPACE"
170 CALL KEY(0,K,S)
180 IF S=0 THEN 170
190 IF K<>32 THEN 170
200 PRINT
210 PRINT
220 PRINT
230 PRINT
240 PRINT "Your commander will insist  you take off if you have    planes and none are in the  air."
250 PRINT
260 PRINT "As a bonus, you may use the 6 for movement when all youravailable planes are in the sky."
270 PRINT
280 PRINT "Beware, the enemy are more  numerous and are very agile."
290 PRINT
300 PRINT "Choose your tactics with    care. Will you lurk high up or chase your quarry?"
310 PRINT
320 PRINT "Whatever you do, your       superiors want the battle   won as quickly as           possible."
330 PRINT
340 PRINT "         PRESS SPACE"
350 CALL KEY(0,K,S)
360 IF S=0 THEN 350
370 IF K<>32 THEN 350
380 PRINT
390 PRINT "Keys I,P,K,L choose plane   direction and SPACE toggles through your airbourne      craft."
400 PRINT "Your current selection will flash."
410 PRINT
420 PRINT "Destroy the enemy by flying into their airspace on your turn."
430 PRINT
440 PRINT "Player aeroplanes are in    green. The computer ones    red."
450 PRINT
460 PRINT
470 PRINT
480 PRINT "At the end of the game,     press SPACE to restart."
490 PRINT
500 PRINT
510 PRINT
520 GOTO 520
